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HexMerge

About HexMerge

2048 on a hex grid. Beat your best.

What we do

To build a tight, fun, free endless merge puzzle that rewards strategic discipline (corner anchoring, monotone rows) without the friction of accounts, ads inside gameplay, or paywalls.

We focus on endless merge puzzles. Every page on hexmerge.com is built from a pure-JavaScript game implementation with random tile generation — no external data source required, cited and linkable so readers can trace any number back to its source.

Who this is for

HexMerge is built for anyone who has played 2048, Threes, or any merge-style score-attack game.

Why this exists

Public data on endless merge puzzles is technically free, but practically locked behind file formats, acronyms, and paywalled dashboards. HexMergeexists to close that gap: take the raw federal and public-sector data, and turn it into pages a normal person can read in thirty seconds.

How we work

  • Primary source only. We pull from a pure-JavaScript game implementation with random tile generation — no external data source required and cite the exact dataset and version on every page.
  • No invented numbers. If a figure is not in the underlying public data, it does not appear on hexmerge.com. We never generate synthetic statistics to fill gaps.
  • Methodology, in plain English. HexMerge uses the standard 2048 ruleset: 4×4 grid, slide in 4 directions, same-value tiles merge into the next power of 2, new tile (90% value 2, 10% value 4) spawns after each move. The game ends when no moves are possible. The hex visuals are a CSS clip-path layer over a standard grid — purely aesthetic, not a separate game system.
  • Refreshed on a schedule. HexMerge is an endless game — there is no daily puzzle to rotate. The game is the same every time you open it; the variation comes from random tile spawns and your own play.
  • Corrections welcome. Readers flag issues all the time. When the source fixes a record, HexMerge follows.

Known limitations

HexMerge stores no player data on a server. Best score, plays, and any other stats live in your browser's local storage only. We have no accounts, no email collection beyond an optional newsletter, and no third-party analytics other than Google Analytics for aggregate traffic measurement.

Why we built HexMerge

The 2048 mechanic is one of the cleanest score-attack designs ever made — five-minute learn time, infinite mastery ceiling, perfect for short attention spans. Most 2048 clones add unnecessary complexity (timer modes, themed tiles, IAP). We wanted the simplest possible version with a fresh visual layer and a single feature classic 2048 lacks: a persistent best-score loop that gives you something to beat next time.

How HexMerge stays free

Display ads (Google AdSense) on the result screen and content pages — never inside the gameplay area. No subscription, no paywall, no premium tier. The game is the game.

About the games network

HexMerge is part of a small network of independent browser games. The other games in the network include LexSweep (5×5 word-square daily), NumGrid (5-digit number daily), and MapDash (geography-trivia daily). HexMerge is the only endless game in the network — the others are daily puzzles. The hub at FreeGameDirectory collects every game.

Independence

HexMerge is an independent publication. We are not funded, owned, or directed by any of the agencies, companies, or organizations that appear in our data. Hosting is paid for by advertising — see our Privacy Policy for details — and we do not take paid placements, sponsored rankings, or "remove-my-entry" fees.

History

HexMerge launched in 2026 as part of a small portfolio of independent public-data sites. It has been maintained and updated continuously since.

Contact

Tips, corrections, data-partnership questions, and press inquiries: hello@hexmerge.com. More options on our contact page.